

But by granting the Zealot first strike at no cost, it means that the Zealot will always attack before most ranged units, which doesn't usually happen in Starcraft. It’s also worth noting that this Zealot has first strike, which probably represents the Charge upgrade. This Zealot card is 4/4, which is far too strong if we’re going to implement creature cards like the Immortal and Colossus. In Starcraft, the Zealot is the cheapest, weakest ground unit available to Protoss. Here’s an example of a card that I feel doesn't meet these criteria: I believed that the cards should conform to the MTG rules and conventions, but also accurately represent the concepts and functions of Starcraft 2. Also, I never encountered a full, playable set, and most of the cards didn't really make sense. I had seen a few cards that others made, but many of them were about players, not the units and abilities of the game.

I’m also more familiar with Starcraft 2 than the original, so the choice was clear. I decided that it would be best to choose the most recent Starcraft release so that updating the cards would be as easy as possible, should I ever decide to do so. The first decision I had to make was choosing which Starcraft game the cards should be based on: Starcraft, Brood War, Wings of Liberty or Heart of the Swarm. I like Starcraft, and I like Magic: The Gathering, so a few months ago I had the idea to make a set of MTG cards based on Starcraft.
